During this project we were tasked with creating a playable level from beginning to end - whilst collaborating with the music students to further its experience...
We got into small teams and started to work... Personally, during this project I; drew sketches and painted initial concepts, modeled, mapped/textured (diffuse/light/spec/bump), and made things sparkle with the material editor. As well as this, another team member and I designed the level,its game-play and its overall look and feel.
Play-through: Sorry for the bad video quality, currently I can't upload any higher resolutions..
Creating modular assets was really enjoyable, once you have put the work in to creating the assets, you are free to build and shape anything you can from them... When building I had a Griffin Roost/spar/get-away in mind :P
The final model was slightly above 20k tri-count...
[[Please note: Particle effects, rocks and sky dome belong to UDK]]
During this project we were to design an Orthographic view of a character, model, UVMap, Texture, Rig and load it into UDK - so-far, this is the only character we have built. I had some issues with using too many tris at first, but I soon managed to reduce them down. I am also not 100% happy with the lighting effects I have used in UDK - so I have shown the model in Maya without lighting.
Though this project was very enjoyable it was challenging at the same time, but always very fulfilling after learning many new things.
Some painting I did in a bit of spare time I had, in order to practice tones and perspective. These are incomplete pictures but I was also testing how far I could get in the time I had.
And here I wanted to test out some tips and tricks I had learned with various tools and techniques (of course this is also incomplete)...