Friday, 25 October 2013

Dota 2 Modelling [Uni Project]

During this project we were to design an Orthographic view of a character, model, UVMap, Texture, Rig and load it into UDK - so-far, this is the only character we have built. I had some issues with using too many tris at first, but I soon managed to reduce them down. I am also not 100% happy with the lighting effects I have used in UDK -  so I have shown the model in Maya without lighting.

Though this project was very enjoyable it was challenging at the same time, but always very fulfilling after learning many new things.

We were allowed:
- 600 tris for model
- 50 tries per item
- 60 tris per stand  


















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