Friday, 25 October 2013

Dota 2 Modelling [Uni Project]

During this project we were to design an Orthographic view of a character, model, UVMap, Texture, Rig and load it into UDK - so-far, this is the only character we have built. I had some issues with using too many tris at first, but I soon managed to reduce them down. I am also not 100% happy with the lighting effects I have used in UDK -  so I have shown the model in Maya without lighting.

Though this project was very enjoyable it was challenging at the same time, but always very fulfilling after learning many new things.

We were allowed:
- 600 tris for model
- 50 tries per item
- 60 tris per stand  


















Wednesday, 16 October 2013

Quick Paints

Some painting I did in a bit of spare time I had, in order to practice tones and perspective. These are incomplete pictures but I was also testing how far I could get in the time I had.







And here I wanted to test out some tips and tricks I had learned with various tools and techniques (of course this is also incomplete)...


SDK Modeling [Uni Project]

During this project we were given a choice between 3 different models and told to pick just one to texture. The Model I picked was themed around and called 'Cybabe'...